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Vampire Character Rig — Maya

A character rig that concentrates on natural, fluid articulation adopting an uncomplicated control system designed for animators and their ease of use. A comprehensive facial rig, with attribute driven blend shapes and independent controls, allows for painless configuration of key facial features to convey a wide range of expressions. Stretchy Spline IK (inverse kinematics), stretchy IK, and FK (forward kinematics) systems, using MEL expressions, allow polished movements and attractive poses, as well as squash and stretch, in a straightforward manner. Parent controls directly connected to independent controls in the hair system offer easy overlap in secondary action. Foot rolls on the leg system allow easy foot lifts, tilts, and lands.
Vampire Model and Texture by Panchenko Andrey. Mouth Model and Texture by Alexander Antipov.

Render of spine system articulating. Stretchy Spline IK (inverse kinematics) systems allow polished movements and attractive poses, as well as squash and stretch, in a straightforward manner.

Render of head system expressing. A comprehensive facial rig, with attribute driven blend shapes and independent controls, painlessly convey a wide range of expressions. The hair's parent controls connected to independent controls enable secondary action.

Render of leg system articulating. Stretchy IK (inverse kinematics) and FK (forward kinematics) systems allow polished movements and attractive poses, as well as squash and stretch, in a straightforward manner. Foot rolls offer easy foot lift and lands.

Render of arm system articulating. Stretchy IK (inverse kinematics) and FK (forward kinematics) systems allow polished movements and attractive poses, as well as squash and stretch, in a straightforward manner.